I built this apartment with prims in secondlife, converted&and exported it into a .dae file and uploaded it into cloudparty. Since now i have just textured about 40% so do not wonder if you see lots of untextured parts. Just as a test i exported each of the prims as single mesh!!! Hahahe! :) This resulted in one mesh object in cloudparty using 136 material slots. Huahuahuah. For sure UVW mapping would use much less resources but since this is only a test i did it this way.
In both CP and in SL i set the same camera position to compare.
(huge picture chart: 1837 x 6387pixel)